3 matches· test key: 10 rows per page
Video Images
Dean recalls: "This game (I believe) also started out at Video Images on the CPC and came with us to Clockwize where it was finished off in our spare time on both CPC and ZX. It was never sold. After some initial work and demos, the sequel 'The Quest For Madelaine' was shelved."
Video Images
Never got past the demo stage.#Dean recalls: "This Video Images "game that never was", was to take place around a star named Molecale (pronounced 'mollicale'). The star system was divided up into sectors, some of which contained planets. Getting to the planets would involve fighting your way through waves of various nasties, finally facing a 'big boss nasty' when you reached the planet. It was also intended to be a two player 'buddy game' which would be harder to complete.#All this was conceived at Video Images around 1987/88, probably by all three members but the actual name 'Molecale', was (I think) dreamed up by Wayne Sheardown (who never actually became part of Video Images in the end)"
Video Images
recalls: "This game was created at , a co-operative company formed in 1987 in Scunthorpe by David Bradley, David Colley and . The original CPC version was coded by and at . When the company split, and took the game with them to in 1989 and it was sold along with a ZX and CBM64 conversion (by Craig Wight), to another company. As far as I know it never saw the light of day. The company was Palmer Acoustics Ltd of Sheffield (possibly PAL Developments Ltd??)"#The maps were designed with the specifically written tool .