4 matches· test key: 10 rows per page
SP Enterprises
"My second go at an adventure will always be remember for the famous crash my ZX suffered. I nearly wrote this game in a day, a very long day. Starting at 7am I tried to complete the code in the time I was awake. With only a few finishing touches to make the next day, I got the ZX ready to save the data to tape. However the power lead had become slightly faulty by this point (only 8 months into ownership, fact fans!), and I lost the lot. So here, for your entertainment and frustration, is version 2. And I promise, you - there ain't no version 1."
SP Enterprises
"This was my first go at writing an adventure game. It came swiftly after I had finished the games, and it's noticeable how the game kind of amalgamates the mini-animations of my Trader experimentations and the more traditional adventure style programming that was to come. At this point, my main inspirations were two fold. First were the Arctic adventure games, Planet of Death (similar name there!), Inca Curse, Ship of Doom and Espionage Island. Notably they were called Adventure A, B, C and D and this must be why I started numbering my games (well, at least at first). The other inspiration was friend Kenton Levitt developing an adventure game on his ZX Spectrum. So impressed was I with his grasp of BASIC programming skills (especially the clever use of DIM strings!) that I decided to have a go myself. I never quite reached his level of sophistication on my first few games, and it wasn't until a good year later I was using similar clever string stuff in my data storage of locations and objects and inventories. I did however manage to finish quite a catalogue of games! Kenton sadly never did the same - a shame."
SP Enterprises
"Star Wars was - of course - all the rage in 1984. Three mega hits had come and gone, although I was starting to lose interest by Jedi. Probably the less said about the new films the better. As such, I was keen to develop the concept into an adventure game, and so I chose Star Wars - not because it was better then Empire, but because I had a VHS copy off HTV Wales. It also suited the adventure game format better than Empire, which had lots of hanging about with Yoda. I can't recall how long it took to write this one, but is was probably in he region of four months, and was really the first of my mega adventures, i.e. quite long to play and bloody too long to program! (I should have known when I was well off, took more than a year). My main memory of writing this game was enjoying making the graphics a whole lot more than writing the code. It's worth loading now just to hear the hilariously out of tune version of the Star Wars theme I was trying to copy. To prove I can hold a tune though, refer to Girl Who Was Death that mimics the cricket scene music beautifully!"
SP Enterprises
"When I was 12 I really enjoyed , it had a nice atmosphere, but best of all, I felt it was in reach to do something like that myself - so it kind of inspired me to get going with BASIC. So the "2" does indicate a kind of fun sequel idea."