Action Double: Solar Fire (Text file views best at 800x600)

Instructions:
-------------

5 Skill Levels
Central Command of the Supreme Council have ordered an elite force of Imperial Legionnaires to 
transport to 5 High Security Zones to eliminate hostile alien forces.

The 5 Security Zones are:
Map 1: The Asteroid Base
Map 2: The Rocket Site
Map 3: The Shuttle
Map 4: The Red Planet
Map 5: The Outpost

Each Security Zone has 3 different starting positions - 15 battle scenarios.

Can you defeat the evil alien forces? The Imperial Legionnaires await your orders.

The Game:
---------

Loading: Type LOAD ""
There are 5 maps which are loaded in sequence. Each map must be loaded separately.

STOP THE TAPE when the message "E) load expansion C) current scenario" appears.

Press C for Map 1
Press E and start the tape to Load Map 2

Loading Maps 3, 4 and 5
-----------------------

STOP THE TAPE WHEN MAP 2 has loaded.
Select and incident and skill level and then Press P to move the icon control over the icon marked X, then press M. Now Press E and start the tape to Load Map 3. Continue this process to load Maps 4 and 5.

Your mission
------------

The Imperial Legion are the elite force of Central Command and you control 6 Legionnaires in their mission to regain control of the Security Zones which have fallen into enemy hands.
The Imperial Legion consists of robots as well as humans, and every human Legionnaire is assigned a warrior robot that is programmed to protect its human master.

Screen Layout
-------------

The top right window shows the Imperial Legionnaires. The 3 small windows to the left show the movement points (white), stamina (blue) and skill (yellow).
The bottom right window shows the items carries by the Legionnaire when selected. This window is also used to show the aliens. The 3 small windows to the left will show the movement points, stamina and skill of the aliens.

The player controls his Legionnaires through a KEMPSTON joystick or the keyboard.
(Q) up, (A) down, (O) left, (P) right, (M) fire, (E) cancel fire.

Press O or P to move the icon control over the selected icon.
1st icon                         End of your move.
2nd icon                         Select next Legionnaire.
3rd icon                         Access portable radar. Enemy aliens are static squares.                     			               Legionnaires are flashing squares. The Legionnaire under    					   control is a solid flashing square. Press M to exit.
4th icon                         Range finder for the 3 weapons ranges available. 
5th icon                         Move Legionnaire under control. Press M to exit.
6th, 7th, 8th and 9th icons      Select weapon required. The bottom right hand window will                                                       					   clear to the fire mode. Press O or P to direct the angle of       					   fire and then press M to shoot. You can only enter this mode 					   if you Legionnaire has the weapon selected and enough points                                           				         available to operate it. Press E or press joystick down to 			               cancel fire mode.
10th icon                        Buffer icon only.
11th icon                        Quit game.

If any character moves adjacent to an enemy his movement points will drop to zero and he will be unable to shoot.

Victory Conditions
------------------

One side wins when the enemy has been eliminated. Victory points are awarded for the skill level selected and the strength of the enemy.

LEGIONNAIRES
=============
                         Human                     Robot
                        L. THRAL                   IRIS
                        H. DRACO                   DALIA
                         A. YOLK                   BORA

                 L/S    PISTOL   RIFLE   RPTR    ATOMIZER    A.G.U.  P.PACK
L. THRAL         yes      yes     yes     no        no         no      no
IRIS              no       no      no     no       yes        yes     yes
H. DRACO          no      yes     yes     no        no         no     yes
DALIA             no      yes     yes     no        no        yes      no
A. YOLK           no       no      no    yes        no        yes     yes
BORA             yes       no      no    yes        no        yes      no
L/S = laser sword - A.G.U. = Antigravity Unit (allows extra movment pts) - RPTR = Repeater -  P. Pack = Power-pack (offers extra life support).

ALIEN FORCES
============

                LASER       ENERGY      LASER      LASER     PHASER
                CUTTER      SWORD       KNIFE       GUN           
WAR/BOT          yes          no          no        yes        no
SECURITY GRD      no         yes          no        yes        no
TECHNICIAN        no          no          no         no       yes
SEC. OFFICER      no         yes          no         no       yes
TECH. OFFICER     no          no         yes         no       yes

Weapons Data
------------
                   
                   long range       close combat      to shoot    range
L. SWORD                0                20              N/A       0
L. CUTTER               0                20              N/A        0
E. SWORD                0                16              N/A        0
L. KNIFE                0                10              N/A        0
PISTOL                  15                0               6        MED
RIFLE                   15                0              10        LONG                  
REPEATER                11                0               7      MED/LONG
ATOMIZER                35                0              12        LONG
LAZER GUN              14/15              0             8/11       LONG
PHASER                  12                0               6      MED/LONG

Movement points range from 1 for travel over open ground to 4 for movement over craters.
Machines, Computers, Shuttles, Spaceships, Tanks, Rockets, Walls, Launches and Cannon all provide long range cover.


Typed and uploaded by Tim Wright (kitson@cix.co.uk)

