There are 5 blocks of machine code in the game (apart from the game itself):

- 3 pics for bad and happy endings and the background: they were drawn and inked by hand, scanned, coloured with Photoshop, converted to Speccy with BMP2SCR_EXP, edited with SevenuP, and then compressed with BMP2SCR_EXP again

- 1 music routine: music was made using SoundTracker for Spectrum <http://www.worldofspectrum.org/infoseekid.cgi?id=0012090> and compiled with its own compiler <http://www.worldofspectrum.org/infoseekid.cgi?id=0008708> to be used from BASIC

-1 character set, created with Art Studio and called with POKE 23607,124 before executing the game.

The BASIC code was compiled using HiSoft BASIC compiler for Spectrum.
