﻿Main memory
-----------

			Start   End	Size	Name				Compressed?	Comments
				24599	??	Stack
			24600	$7FFF	8168	Main logic			NO
			$8000	$8100	257	IM2 table					Runtime
			$8101	$89FF	2302	Engine				NO
			$8A00	$8A55	86	LRU_prev					Runtime
			$8A56		1	Available
			$8A57	$8A86	48	stars_pixels					Runtime
			$8A87	$8A89	3	Available
			$8A8A	$8AA5	27	Interrupt basic routine				Runtime	
			$8AA6	$8AFF	90	Available	
			$8B00	$8B55	86	LRU_next					Runtime
			$8B56	$8BFF	170	Cache mapping					Runtime	
			$8C00	$8FFF	1024	Cache sprites					Runtime
			$9000	$9FFF	4096	Sprites from level (cache)			Runtime
			$A000	$AFFF	4096	Level map					Runtime
			$B000	$BFFF	4096	Preshifted level tiles				Runtime


			
RAM 0
-----		
			Start   End	Size	Name				Compressed?	Comments

			- WYZ player, music
			
RAM 1
-----		
			Start   End	Size	Name				Compressed?	Comments
			
			- Sprites (up to 16 of sprites!)

			$C000 	$C7FF	2048	Current level sprites		NO		Realtime
			$c800	$FFFF	14336	Total sprites (up to 448 sprites)	YES

RAM 3
-----			
			Start   End	Size	Name				Compressed?	Comments
		
			- Static screen$

			$C000	C23B	572	background.bin		YES
			.....

	
RAM 4
-----			
			Start   End	Size	Name				Compressed?	Comments
			
			- Game levels

			$C000	$F7FF	14336 (max) Game levels 	YES
			$F800	$FFFF	2048	enemy_locations		NO		Realtime, up to 256 enemies per level


RAM 6
-----
			Start   End	Size	Name				Compressed?	Comments

			- Main menu

			$C000	$DFFF	8192	Main menu			YES
			$E000	$EFFF	4096	Movement		
			$F000	$FFFF	4096	Behavior		
			
RAM 7:
------
			- Shadow display
